
Creational Design Patterns in Modern C++ - Class Versus Object
Interactive Video
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Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary reason for using the prototype pattern in the context of vehicle classes?
To ensure each object is unique
To increase the complexity of the code
To avoid expensive instantiation processes
To reduce the number of lines of code
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the prototype pattern help in managing different types of cars?
By loading each car type from the disk
By creating a separate class for each car type
By using a core class with attributes like color
By using a different animation file for each car
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of using a core class with attributes for vehicles?
It requires more memory for each object
It reduces the number of classes by varying attributes
It allows for more complex object structures
It increases the number of classes needed
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the context of trucks, how can different types be represented using the prototype pattern?
By using different animation files for each truck
By creating a new class for each truck type
By using a single class with attributes for structure and texture
By loading each truck type from a separate file
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key advantage of using the prototype pattern for object creation?
It makes the code more difficult to understand
It allows for varying the state of existing objects
It simplifies the process of creating new classes
It increases the number of classes required
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