Creational Design Patterns in Modern C++ - Class Versus Object

Creational Design Patterns in Modern C++ - Class Versus Object

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the prototype pattern, which allows for creating copies of existing objects instead of new instances, saving resources. It demonstrates this with vehicles, showing how to clone objects and change attributes like color to represent different types. The tutorial emphasizes reducing the number of classes by using attributes to vary object states, applying this to vehicles and trucks. The prototype pattern helps optimize class structure and reduce resource usage by cloning and modifying existing objects.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary reason for using the prototype pattern in the context of vehicle classes?

To ensure each object is unique

To increase the complexity of the code

To avoid expensive instantiation processes

To reduce the number of lines of code

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the prototype pattern help in managing different types of cars?

By loading each car type from the disk

By creating a separate class for each car type

By using a core class with attributes like color

By using a different animation file for each car

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of using a core class with attributes for vehicles?

It requires more memory for each object

It reduces the number of classes by varying attributes

It allows for more complex object structures

It increases the number of classes needed

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the context of trucks, how can different types be represented using the prototype pattern?

By using different animation files for each truck

By creating a new class for each truck type

By using a single class with attributes for structure and texture

By loading each truck type from a separate file

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key advantage of using the prototype pattern for object creation?

It makes the code more difficult to understand

It allows for varying the state of existing objects

It simplifies the process of creating new classes

It increases the number of classes required