Total War, The Three Kingdoms of China: Visualization and development of the game

Total War, The Three Kingdoms of China: Visualization and development of the game

Assessment

Interactive Video

History, Information Technology (IT), Architecture, Performing Arts

11th Grade - University

Hard

Created by

Quizizz Content

FREE Resource

The video discusses the process of visualizing ancient China for a game, using historical and cultural references. It explores the balance between historical accuracy and engaging gameplay, offering two modes: romance and records. The game design involves extensive research and motion capture to create realistic animations. The game is highly replayable, allowing players to explore different scenarios and engage deeply with the content.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What sources did the developers use to visualize the historical world of the Three Kingdoms?

Personal travel experiences

Contemporary news articles

Historical records and academic research

Modern novels and films

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the game designers enhance the visual appeal of historical China?

By avoiding any cultural references

By focusing solely on historical accuracy

By incorporating modern Chinese art influences

By using only black and white colors

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two modes available in the game that offer different gameplay experiences?

Adventure and Strategy

Romance and Records

History and Fantasy

Action and Puzzle

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do the romance and records modes differ in terms of character abilities?

Romance mode features exaggerated abilities, while records mode features realistic abilities

Records mode features no abilities

Both modes feature the same abilities

Romance mode features realistic abilities, while records mode features exaggerated abilities

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What technology is used to recreate the fighting styles in the game?

Virtual reality

Motion capture

Augmented reality

3D printing

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What motivates players to spend hundreds or even thousands of hours in the game?

Limited content and repetitive gameplay

The desire to explore historical scenarios and the game's replayability

Lack of other entertainment options

The game's short duration

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common experience among players that keeps them engaged in the game?

The need to complete the game quickly

The lack of historical content

The absence of challenging scenarios

The 'one more turn' syndrome