Structural Design Patterns in Modern C++ - Game Input

Structural Design Patterns in Modern C++ - Game Input

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial covers the creation of a Flight Simulator project, focusing on designing input classes that allow flexible control using various devices. It explains the implementation of a base input class and a keyboard input class using random boolean values. The tutorial also demonstrates simulating game input and output, emphasizing the importance of not hardcoding inputs to specific devices.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the Flight Simulator project?

To simulate weather conditions

To allow players to control planes using various input devices

To create a realistic flight experience

To teach players how to fly planes

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to design the input classes as abstractions?

To improve graphics performance

To allow for easy integration of new input devices

To make the game more complex

To reduce the number of classes

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a random engine in the Keyboard class?

To simulate random input values

To generate random flight paths

To create random weather conditions

To randomize plane models

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which distribution class is used to generate random boolean values?

Normal distribution

Poisson distribution

Bernoulli distribution

Exponential distribution

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What message is printed when the input is 'up' in the game simulation?

Turn left

Pitch up

Plane is level

Pitch down

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the game handle input from different devices?

By hardcoding inputs for each device

By using a flexible input design

By creating separate games for each device

By ignoring non-keyboard inputs

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the advantage of using a constant seed value in the random engine?

It makes the game more challenging

It ensures consistent input simulation

It reduces code complexity

It improves game graphics