What is the primary goal of the Flight Simulator project?
Structural Design Patterns in Modern C++ - Game Input

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To simulate weather conditions
To allow players to control planes using various input devices
To create a realistic flight experience
To teach players how to fly planes
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to design the input classes as abstractions?
To improve graphics performance
To allow for easy integration of new input devices
To make the game more complex
To reduce the number of classes
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a random engine in the Keyboard class?
To simulate random input values
To generate random flight paths
To create random weather conditions
To randomize plane models
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which distribution class is used to generate random boolean values?
Normal distribution
Poisson distribution
Bernoulli distribution
Exponential distribution
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What message is printed when the input is 'up' in the game simulation?
Turn left
Pitch up
Plane is level
Pitch down
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the game handle input from different devices?
By hardcoding inputs for each device
By using a flexible input design
By creating separate games for each device
By ignoring non-keyboard inputs
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of using a constant seed value in the random engine?
It makes the game more challenging
It ensures consistent input simulation
It reduces code complexity
It improves game graphics
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