Sasha Barab - The Power of Games

Sasha Barab - The Power of Games

Assessment

Interactive Video

Science

9th - 10th Grade

Hard

Created by

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The video explores the transformative power of games in education, highlighting how they can engage students and foster learning. It discusses the use of technology to create educational spaces where students can apply science skills in virtual worlds. The speaker emphasizes the importance of integrating games into broader learning trajectories, supported by teachers and other educational experiences. The video also addresses the benefits and limitations of virtual worlds in education, advocating for a balanced approach that connects classroom learning with real-world applications.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the speaker's initial profession before entering the field of education?

A game designer

A school teacher

A drug counselor

A software developer

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the water quality game example, what skill do students develop by analyzing data?

Mathematical computation

Scientific analysis

Historical research

Artistic creativity

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do games help students when they fail, according to the speaker?

They require starting over from the beginning

They provide immediate rewards

They offer a chance to laugh and learn from mistakes

They discourage further attempts

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one advantage of using virtual worlds in education according to the speaker?

They are cheaper than real-world field trips

They eliminate the need for teachers

They provide unlimited access to resources

They can be designed to align with educational standards

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of integrating games into a larger educational context?

It reduces the need for traditional teaching methods

It helps develop skills applicable in the real world

It allows for isolated learning experiences

It makes learning more competitive

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the speaker's view on the role of games in education?

Games should replace all traditional teaching methods

Games should be used sparingly in education

Games are a part of a larger learning experience

Games are only useful for entertainment

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the speaker suggest is necessary for making games truly powerful in education?

Using games as the sole teaching tool

Integrating games with real-world applications

Limiting games to virtual environments

Focusing only on the entertainment aspect