What was the main issue with the initial UV setup of the Lily pads?
Blender to Unreal Engine - 3D Plants and Vegetation - Texture Painting Water Lily Pads

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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The UV space was inverted.
The UV space was not fully utilized.
The UV space was too large.
The UV space was too small.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of marking seams in UV editing?
To change the color of the model.
To separate the model into different parts.
To create a new texture.
To define the edges for UV unwrapping.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Before starting the texture painting, what is essential to set up correctly?
The lighting in the scene.
The material of the object.
The camera angle.
The background color.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What base color dimensions were used for the Lily pads?
1024 by 1024
4096 by 4096
2048 by 2048
512 by 512
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main goal when adjusting the color of the Lily pads?
To make them more vibrant.
To match the water's color.
To achieve a realistic green tone.
To make them stand out more.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which brush was used to refine the texture of the Lily pads?
Cloud brush
Texture brush
Smooth brush
Detail brush
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the final step mentioned for the stems in the texturing process?
Adding a glossy finish.
Darkening the color.
Adding a metallic effect.
Lightening the color.
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