The Art of Doing: Dive Into Android Development with Kotlin - A Quick Note About Minimum SDK Targets

The Art of Doing: Dive Into Android Development with Kotlin - A Quick Note About Minimum SDK Targets

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial emphasizes the importance of selecting the correct target SDK for Android app development. It demonstrates creating a vector asset and integrating it into an app, highlighting potential issues with older SDKs like Android 4.4. The tutorial shows how to resolve these issues by modifying the Gradle file. It then compares this with using a newer SDK, Android 5.1, which natively supports vector assets, offering more functionality. The video concludes by recommending Android 5.1 for future projects to leverage vector graphics effectively.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to choose the correct target SDK when starting a new Android project?

To ensure compatibility with the latest Android features

To increase the speed of the application

To make the application look more appealing

To reduce the size of the application

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a vector asset in Android development?

A type of image that can be scaled without losing resolution

A type of image that loses resolution when scaled

A type of image that is only used for icons

A type of image that is not supported in Android

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where should vector assets be placed in an Android project?

In the assets folder

In the layout folder

In the drawable folder

In the values folder

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What error might occur when using vector assets in Android 4.4?

Vector assets are not supported natively

Vector assets cause the app to crash

Vector assets increase the app size

Vector assets slow down the app

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you resolve the error related to vector assets in Android 4.4?

By removing vector assets

By updating the Android version

By using a different image format

By modifying the Gradle file

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a benefit of setting the minimum SDK to Android 5.1?

Increased app size

Native support for vector assets

Reduced app functionality

Increased device compatibility

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a trade-off when using a higher minimum SDK like Android 5.1?

More app crashes

Better graphics quality

Reduced device compatibility

Increased app speed