Why is it important to choose the correct target SDK when starting a new Android project?
The Art of Doing: Dive Into Android Development with Kotlin - A Quick Note About Minimum SDK Targets

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To ensure compatibility with the latest Android features
To increase the speed of the application
To make the application look more appealing
To reduce the size of the application
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a vector asset in Android development?
A type of image that can be scaled without losing resolution
A type of image that loses resolution when scaled
A type of image that is only used for icons
A type of image that is not supported in Android
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Where should vector assets be placed in an Android project?
In the assets folder
In the layout folder
In the drawable folder
In the values folder
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What error might occur when using vector assets in Android 4.4?
Vector assets are not supported natively
Vector assets cause the app to crash
Vector assets increase the app size
Vector assets slow down the app
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you resolve the error related to vector assets in Android 4.4?
By removing vector assets
By updating the Android version
By using a different image format
By modifying the Gradle file
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a benefit of setting the minimum SDK to Android 5.1?
Increased app size
Native support for vector assets
Reduced app functionality
Increased device compatibility
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a trade-off when using a higher minimum SDK like Android 5.1?
More app crashes
Better graphics quality
Reduced device compatibility
Increased app speed
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