What is the first step in replacing references in material instances?
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Open the texture folder
Select lever parchment
Go to the assets folder
Adjust roughness intensity
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of consolidating assets?
To enhance texture quality
To delete unused files
To organize and streamline assets
To increase file size
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you make the texture scale smaller for easier viewing?
By holding shift and scrolling
By double-clicking the texture
By right-clicking and selecting 'resize'
By holding control and scrolling
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which material property is not used in the lever parchment setup?
Roughness
Opacity
Metallic
Base color
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue might occur if the default material is too shiny?
It will be too dull
It will cause rendering issues
It will be too dark
It will not load
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the result of increasing roughness intensity?
Decreased texture resolution
A shinier surface
A more matte appearance
Increased color saturation
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using chip contrast in material settings?
To change texture resolution
To control roughness contrast
To enhance brightness
To adjust color saturation
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