Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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In this video tutorial, the instructor continues the 'Become a Dungeon Artist' course by focusing on refining material instances and replacing references. The lesson involves adjusting material properties such as roughness and intensity to achieve better visual results. The instructor demonstrates how to set up new material values and adjust contrast using a PBR material. The video includes a preview of the changes and concludes with final adjustments to the materials, ensuring they meet the desired visual standards.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in replacing references in material instances?

Open the texture folder

Select lever parchment

Go to the assets folder

Adjust roughness intensity

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of consolidating assets?

To enhance texture quality

To delete unused files

To organize and streamline assets

To increase file size

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you make the texture scale smaller for easier viewing?

By holding shift and scrolling

By double-clicking the texture

By right-clicking and selecting 'resize'

By holding control and scrolling

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which material property is not used in the lever parchment setup?

Roughness

Opacity

Metallic

Base color

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue might occur if the default material is too shiny?

It will be too dull

It will cause rendering issues

It will be too dark

It will not load

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the result of increasing roughness intensity?

Decreased texture resolution

A shinier surface

A more matte appearance

Increased color saturation

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using chip contrast in material settings?

To change texture resolution

To control roughness contrast

To enhance brightness

To adjust color saturation

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