Video Game Crash!- Econ in Real Life

Video Game Crash!- Econ in Real Life

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

11th Grade - University

Hard

Created by

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FREE Resource

The video explores the economic impact of video games, starting with the rise of arcades and home consoles in the late 1970s and early 1980s. It discusses the market crash of 1983 due to oversaturation and poor-quality games, exemplified by Atari's ET game. Nintendo's strategic revival of the market with quality control and licensing is highlighted, leading to a resurgence in the late 1980s. The video concludes with the evolution of the market into an oligopoly with major players like Sony and Microsoft, and the rise of mobile gaming as a new competitor.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a major factor that led to the crash of the video game industry in the early 1980s?

High-quality games from third-party developers

An oversupply of low-quality games

Lack of interest in video games

Too few video game consoles available

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Nintendo help revive the video game industry in the mid-1980s?

By producing more games than any other company

By allowing unlimited third-party game development

By implementing strict quality control measures

By reducing the price of their consoles

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which company introduced the PlayStation, a major competitor in the video game market?

Sony

Microsoft

Sega

Nintendo

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a current challenge faced by the video game console industry?

Lack of consumer interest in gaming

Competition from mobile gaming

High production costs of consoles

Limited game titles available

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the current market structure of the video game console industry?

Monopoly

Monopolistic competition

Perfect competition

Oligopoly