Java Programming for Complete Beginners - Java 16 - Step 05 - Iteration 2 - Loose Coupling Level 1 – Interfaces

Java Programming for Complete Beginners - Java 16 - Step 05 - Iteration 2 - Loose Coupling Level 1 – Interfaces

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial introduces the concept of interfaces in Java, focusing on implementing loose coupling through a gaming console interface. It demonstrates how to create an interface using automated tools and explains the benefits of using interfaces for game development. By implementing the gaming console interface, different games like Mario and Super Contra can be run without altering the game runner class. The tutorial concludes with a brief introduction to the Spring Framework and hints at further exploration of loose coupling.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using interfaces in software design?

To increase the complexity of the code

To reduce the number of classes in a program

To achieve loose coupling between components

To make the code run faster

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you create an interface in an automated way?

By using the 'Extract Interface' refactoring tool

By writing the code manually

By using a code generator

By copying an existing class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What actions are represented by the gaming console interface?

Play, Pause, Rewind

Start, Stop, Pause

Up, Down, Left, Right

Jump, Run, Shoot

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the advantage of having multiple games implement the same interface?

It reduces the memory usage of the application

It simplifies the user interface

It enables easy switching between games without changing the game runner

It allows for faster game development

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the game runner class benefit from using an interface?

It can only run one type of game

It becomes tightly coupled with the games

It can run any game that implements the interface without modification

It requires more code to manage different games