Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Our First Materials

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Information Technology (IT), Architecture
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of ambient occlusion in Unreal Engine?
To add color to textures
To enhance the brightness of materials
To create realistic shadows and lighting effects
To increase the speed of rendering
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which node is used to combine base color and ambient occlusion in Unreal Engine?
Mix RGB
Blend Node
Color Overlay
Color Mix
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the effect of increasing the ambient occlusion value on a material?
It makes the material more transparent
It changes the color of the material
It adds more light to the material
It enhances the shadow details
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is ambient occlusion important for the floor in a scene?
To increase the floor's reflectivity
To make the floor transparent
To create contact shadows
To add color to the floor
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of organizing materials and lighting into collections?
To make the scene more colorful
To simplify the management of assets
To reduce the file size
To increase the rendering speed
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which texture is applied to the new cube created in the scene?
Metallic texture
Glass texture
Wood texture
Plastic texture
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in UV editing for applying materials?
Marking seams
Applying textures
Rendering the scene
Adjusting lighting
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