Behavioral Design Patterns in C++ - TextPad - VIII

Behavioral Design Patterns in C++ - TextPad - VIII

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses the transition from using function pointers to a command pattern in a software design. It introduces a command base class with a virtual function 'execute' and explains how this change allows for more flexible and decoupled code. The tutorial covers modifications in the application class to inherit from the command class and implement the execute method. It highlights the advantages of this design, such as easier method invocation and potential for undo functionality. The final design is presented through a class diagram, emphasizing the separation of concerns between the menu (invoker) and application (receiver).

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary role of the command base class introduced in the first section?

To manage application state

To directly execute functions

To act as an interface with a pure virtual function

To store function pointers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the new implementation differ in invoking methods compared to using function pointers?

Methods are invoked directly on objects

Methods are invoked using function pointers

Methods are invoked through a global function

Methods are invoked using a static class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What change is made to the application class in the second section?

It uses function pointers for execution

It becomes a static class

It inherits from the command class and overrides execute

It is removed from the design

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using an ID in the new design?

To manage memory allocation

To distinguish between different options

To identify the user

To store application data

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one potential benefit of the new design mentioned in the final section?

It simplifies the user interface

It reduces the number of classes

It enables the implementation of an undo feature

It allows for easier debugging