Reinforcement Learning and Deep RL Python Theory and Projects - Replay Memory and Experience

Reinforcement Learning and Deep RL Python Theory and Projects - Replay Memory and Experience

Assessment

Interactive Video

Information Technology (IT), Architecture, Business

University

Hard

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The video tutorial explains the concept of replay memory in deep reinforcement learning, describing it as a list of experiences. Each experience is a tuple consisting of state, action, reward, and next state. The tutorial uses real-world examples, such as the stock market, to illustrate these concepts. It also discusses the finite capacity of replay memory and how to manage it by replacing old experiences with new ones when the memory is full.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is replay memory primarily described as in the context of reinforcement learning?

A list of states

A list of experiences

A list of rewards

A list of actions

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the stock market example, what does the reward represent?

The profit or loss

The investment action

The initial state

The next state

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the cart and pole example, what happens to the pole when the action is to move left?

The pole remains straight

The pole disappears

The pole falls to the left

The pole falls to the right

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of replay memory in reinforcement learning?

To store a list of experiences

To store a list of states

To store a list of actions

To store a list of rewards

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What determines the number of experiences that can be stored in replay memory?

The size of the state

The type of reward

The number of actions

The capacity of the memory

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When replay memory is full, how are new experiences stored?

By replacing the oldest experience

By deleting all previous experiences

By replacing the most recent experience

By adding to the end of the list

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a hyperparameter in the context of replay memory?

The number of actions

The capacity of the memory

The initial state

The type of reward