Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Atlas Texture Maps

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary difference between an Atlas and trim sheets as discussed in the video?
Trim sheets are more colorful than an Atlas.
An Atlas is arranged in blocks, whereas trim sheets are linear.
An Atlas is only used for character models.
An Atlas is used for 2D graphics, while trim sheets are for 3D models.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which key combination is used to bring in a cube for creating the first set of books?
Ctrl + C
Shift + B
Alt + D
Shift + A
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using 'Control J' in the book creation process?
To apply a texture to the book
To scale the book model
To join multiple objects into one
To duplicate the book model
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What technique is used to add details to the second set of books?
Texturing
Smoothing
Beveling
Extruding
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it necessary to use 'S&X' based on medium point during the book creation?
To align the books with the grid
To apply a uniform texture
To create space for the book pages
To ensure the books are the same height
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step before setting up materials for the books?
Applying a texture
Checking face orientation
Adding a light source
Exporting the model
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two materials created for the books in the final section?
Book textures and book colors
Book bindings and book spines
Book covers and book pages
Book edges and book corners
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