Dan White - Filament Games

Dan White - Filament Games

Assessment

Interactive Video

Science

9th - 10th Grade

Hard

Created by

Quizizz Content

FREE Resource

The video discusses the founding of Filament Games by three partners who believed in the educational potential of games. They developed a prototype for an ocean science game, which led to securing funding from the Kauffman Foundation. This funding helped them create educational games in collaboration with the JASON Project. Filament Games grew by partnering with organizations like iCivics and universities. The video emphasizes the importance of designing systems-based educational games that foster higher-order thinking skills. Filament Games focuses on creating game-based curricula that integrate games into broader educational ecosystems.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary motivation behind the founding of Filament Games?

To focus on academic research

To compete with traditional educational methods

To develop interactive learning tools

To create entertaining games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the theme of the first game prototype developed by Filament Games?

Mathematical puzzles

Ocean science

Space exploration

Historical events

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which organization provided the first major funding for Filament Games?

iCivics

The Joan Ganz Cooney Center

The Kauffman Foundation

National Geographic

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a key factor in the organic growth of Filament Games?

Exclusive partnerships with schools

Aggressive marketing strategies

Word of mouth and successful collaborations

Large-scale advertising campaigns

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Filament Games, what is an essential characteristic of a good educational game?

High production values

Multiple-choice questions

Systems-based design

Extrinsic reward structures

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Filament Games believe enhances the learning experience in schools?

Frequent testing and assessments

A supportive ecosystem around the game

A game-focused curriculum

Solo gaming sessions

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What concept does Dan Schwartz's research support regarding the use of games in education?

Games are best used in isolation

Games should be used at the end of a learning unit

Games should be part of a broader learning ecosystem

Games are only effective for younger students