Blender to Unreal Engine - 3D Plants and Vegetation - Texturing and Setting Up Wild Grass Mesh

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Information Technology (IT), Architecture
•
University
•
Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main focus of the continuation from the last lesson?
Exploring animation techniques
Creating new 3D models
Setting up UV coordinates and starting texturing
Learning about lighting effects
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to start the painting process for the wild grass?
Spray
Brush
Pencil
Eraser
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adjusting the strength when using the brush tool?
To change the size of the brush
To increase the speed of painting
To create color variations
To erase mistakes
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue was encountered when using the cavity mask?
The mask was too dark
The mask was too small
The mask did not apply correctly
The mask was too bright
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the solution to the problem with the cavity mask?
Turning off the cavity mask
Adjusting the angle settings
Increasing the brush size
Using a different texture
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the manual adjustment made to improve texture application?
Increasing the canvas size
Setting up origin points
Adjusting the resolution
Changing the color palette
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How were the parts organized for better alignment?
By color
By size
By origin points
By texture type
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