Creational Design Patterns in Modern C++ - Clock Class

Creational Design Patterns in Modern C++ - Clock Class

Assessment

Interactive Video

Information Technology (IT), Architecture, Physics, Science

University

Hard

Created by

Wayground Content

FREE Resource

The video tutorial demonstrates how to implement a clock class that represents the real-time clock of a system without using the Singleton pattern. It covers setting up a project, creating a clock class, and implementing methods to initialize and format time. The tutorial also discusses handling errors related to time functions and explains why the Singleton pattern might be considered for this class. The video concludes with a preview of an alternative implementation to be covered in the next video.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the Clock class in the project?

To manage user inputs

To represent the system's real-time clock

To handle network connections

To store user data

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which function is responsible for initializing the Clock class attributes to the current system time?

setTime

getTimeString

currentTime

initializeTime

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why can't the getter functions in the Clock class be constant?

They modify the state of the object

They are private functions

They do not return any value

They are not implemented

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue arises when creating multiple instances of the Clock class?

Instances cannot be created

All instances have the same state

Each instance has a different state

Instances do not synchronize with the RTC

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason for considering the Singleton pattern for the Clock class?

To simplify the code

To improve performance

To ensure a single instance with a synchronized state

To allow multiple instances

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the alternative to using the Singleton pattern mentioned in the video?

Using multiple classes

Implementing singular behavior differently

Using global variables

Avoiding synchronization

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What will be covered in the next video according to the conclusion?

Debugging techniques

Different implementation of singular behavior

Advanced Clock class features

Introduction to new design patterns