TED: How gaming can be a force for good | Noah Raford

Interactive Video
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Social Studies, Religious Studies, Other
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11th Grade - University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the speaker's main argument about the role of video games in future social movements?
Video games will become obsolete.
Video games will replace traditional education.
Video games will become platforms for future social battles.
Video games will lead to increased violence.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What historical figure is discussed in relation to virtual reality and belief?
Hassan Ebinsaba
Alexander the Great
Genghis Khan
Julius Caesar
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do video games compare to other forms of entertainment according to the speaker?
They are less popular than movies.
They are the world's dominant form of entertainment.
They are only popular among teenagers.
They are less engaging than music.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the speaker's view on the future of video games in society?
They will be a driving force in culture.
They will become less relevant.
They will be banned worldwide.
They will only be used for entertainment.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential negative outcome of video games becoming platforms for social movements?
Increased educational opportunities
Formation of extremist groups
Improved mental health
Decreased online engagement
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of the term 'game cults' as used by the speaker?
They are harmless fan clubs.
They are large-scale social movements with real-world impacts.
They are exclusive gaming tournaments.
They are traditional religious groups.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one example of a positive game cult mentioned by the speaker?
A game promoting violence
A game encouraging environmental restoration
A game about financial trading
A game focused on fashion
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