Blender to Unreal Engine - 3D Plants and Vegetation - Applying Adjusting Color Textures

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the focus of the last lesson in the 3D Plants and Vegetation course?
Creating a new type of tree
Setting up grass variation
Building a virtual forest
Designing a flower garden
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to select the original grass shape for texturing?
It is the largest in size
It is the easiest to modify
It has the most vibrant color
It retains the original shape needed for texturing
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a hard brush in the texturing process?
To remove existing textures
To create a soft, blurred effect
To add a thicker edge to the foliage
To achieve a thinner edge in the middle
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the effect of removing the cavity mask during texturing?
It enhances the texture's brightness
It allows for a smoother texture application
It prevents texture overlap
It increases the texture's contrast
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of using UV coordinates in texturing?
It allows for automatic color correction
It automatically adjusts the lighting
It increases the size of the texture
It simplifies the process of adding detailed textures
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to adjust the camera angle during texturing?
To capture the best view for rendering
To ensure even lighting
To accurately apply textures to the correct areas
To avoid shadows
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a cloud brush with a strength of 0.2?
To create a gradient effect
To add a cloudy effect to the grass
To lighten the top parts of the grass
To darken the bottom parts of the grass
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