Blender to Unreal Engine - Become a Dungeon Prop Artist - The Problems with Auto Smooth

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating the bench?
Applying a texture
Deleting vertices
Duplicating the object
Adding a new cylinder
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to choose the right number of faces for a cylinder?
To change the object's color
To make the object transparent
To achieve the desired look without excessive polygon count
To ensure the object is lightweight
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the minimum number of sides recommended for a smooth cylinder?
16 sides
10 sides
12 sides
8 sides
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the significance of using a 16-sided cylinder for the stool?
It reduces the file size
It provides a balance between smoothness and polygon count
It makes the stool invisible
It changes the stool's color
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What transformation is necessary to fix beveling issues?
Rotation
Applying a texture
Resetting transformations
Scaling
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using proportional editing when shaping the stool legs?
To create a smooth curve
To add color to the legs
To make the legs transparent
To duplicate the legs
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of marking sharp edges on the stool?
To make the stool transparent
To enhance the smoothness
To change the color
To define clear edges
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