Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Interactive Video
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Information Technology (IT), Architecture
•
University
•
Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the initial focus of the lesson regarding decals?
Creating new decals from scratch
Changing the color of decals
Setting up transparency materials
Removing all decals
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What material type was used as the parent for the decals?
Glossy
Opaque
Metallic
PVR Transparent
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Where were the cross swords textures found?
Under weapons
Under ornaments
Under shields
Under banners
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue was encountered with the nanite settings?
They were not enabled
They caused glitches
They changed colors
They improved performance
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the solution to the decal replacement issue?
Adding more decals
Creating new decals
Replacing references and deleting old ones
Changing colors
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the mistake made with the occlusion settings?
It was too dark
It was mixed up with base color
It was too light
It was not applied
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the final step in preparing the straw bed?
Disabling nanite
Adding more straw
Increasing size
Changing color
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