Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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The video tutorial covers setting up transparency materials for decals, adjusting material instances, and resolving issues with Nanite settings. It also includes replacing decal references and making final adjustments. The lesson concludes with a preview of the next topic, focusing on collision handling.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial focus of the lesson regarding decals?

Creating new decals from scratch

Changing the color of decals

Setting up transparency materials

Removing all decals

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What material type was used as the parent for the decals?

Glossy

Opaque

Metallic

PVR Transparent

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where were the cross swords textures found?

Under weapons

Under ornaments

Under shields

Under banners

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue was encountered with the nanite settings?

They were not enabled

They caused glitches

They changed colors

They improved performance

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the solution to the decal replacement issue?

Adding more decals

Creating new decals

Replacing references and deleting old ones

Changing colors

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the mistake made with the occlusion settings?

It was too dark

It was mixed up with base color

It was too light

It was not applied

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the final step in preparing the straw bed?

Disabling nanite

Adding more straw

Increasing size

Changing color

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