Create a Dark Moody Atmospheric 2D Game with Unity and C# - Dash Functionality

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary difference between dashing and regular movement in game programming?
Dashing requires holding a button continuously.
Dashing involves a quick burst of movement in a direction.
Dashing is slower than regular movement.
Dashing moves the player in the opposite direction.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which key is used to initiate a dash in the script?
Keycode W
Keycode R
Keycode Q
Keycode E
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the 'can dash' boolean variable?
To check if the player can start dashing.
To set the speed of the dash.
To reset the player's position after dashing.
To determine if the player is currently dashing.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the dash direction determined if no horizontal key is pressed?
By using a random direction.
By using the player's speed.
By using the player's vertical position.
By using the player's local scale on the X-axis.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of an IEnumerator in stopping the dash?
To increase the dash speed.
To change the dash direction.
To wait a specific time before stopping the dash.
To immediately stop the dash.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the dash force is set to a higher value?
The player moves vertically.
The dash becomes slower.
The dash covers a longer distance.
The dash is disabled.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What must happen before the player can dash again after stopping?
The player must move left.
The dash force must be reset.
The 'can dash' variable must be set to true.
The player must jump.
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