Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Damage to Our Models

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Information Technology (IT), Architecture
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a wooden plank for a 3D model?
Applying a texture
Deleting faces
Marking seams
Adding a solidify modifier
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to adjust the direction of the planks?
Shift D
Control R
Shift A
Control A
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that the planks are going in the right direction?
By adjusting the origins geometry
By marking seams
By using the solidify modifier
By using even thickness
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to create gaps between the planks?
To reduce the number of polygons
To enhance the realism of the model
To ensure the planks are seamless
To make the model easier to render
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding unevenness to the model?
To improve the model's texture
To add realism by avoiding uniformity
To make the model symmetrical
To simplify the modeling process
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which command is used to convert an object to a mesh?
Shift S
Control A
Shift D
Convert to mesh
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using proportional editing?
To make precise cuts
To apply textures
To adjust the size of the model
To create unevenness in the model
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