Scala & Spark-Master Big Data with Scala and Spark - Project Solution Code 2

Scala & Spark-Master Big Data with Scala and Spark - Project Solution Code 2

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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In this video tutorial, the instructor demonstrates how to set up and run a simple guessing game project. The game allows users to guess a number with a limited number of tries. The instructor identifies an issue where the game continues to prompt for guesses even after the correct number is guessed. To resolve this, a break statement is introduced to exit the loop once the correct guess is made. Additionally, the use of wrappers is explained to handle break statements effectively. The tutorial concludes with testing the solution to ensure the game functions as intended.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue does the guessing game program face when the correct number is guessed?

The program crashes.

The program continues to prompt for more guesses.

The program ends abruptly.

The program displays an error message.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is a break statement necessary in the guessing game program?

To increase the number of tries.

To stop the loop after the correct guess.

To prompt the user for more guesses.

To display a congratulatory message.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where should the break statement be placed in the loop?

After every incorrect guess.

At the start of the loop.

After printing the success message.

Before checking the guess.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What additional structure is used to handle exceptions when implementing the break statement?

A function call.

A conditional statement.

A wrapper.

A try-catch block.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the wrapper in the context of the break statement?

To increase the number of tries.

To enhance the user interface.

To display a success message.

To handle exceptions and maintain flow.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the break statement is correctly implemented in the program?

The program crashes.

The program restarts.

The program continues to prompt for guesses.

The program exits the loop after a correct guess.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What will be discussed in the next video following the implementation of the break statement?

How to increase the number of tries.

How to communicate the game outcome.

How to improve the user interface.

How to add more levels to the game.