Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Solidify Modifier

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of triangulating faces in 3D modeling?
To add texture to the model
To ensure the mesh is ready for further modeling
To simplify the mesh for animation
To increase the polygon count
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to create a basic plate in the tutorial?
Sphere
Cylinder
Cube
Cone
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial shape used to model the bowl?
Torus
UV Sphere
Cylinder
Cube
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the size of the bowl adjusted in the tutorial?
By changing the material properties
By scaling the entire model
By deleting unnecessary parts and resizing
By adding more vertices
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary shape used to create the spoon?
Cube
Cylinder
Sphere
Plane
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which technique is used to indent the spoon in the tutorial?
Applying a texture map
Extruding the edges
Using a boolean modifier
Proportional editing
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step in crafting the spoon?
Joining it with the plate
Applying a solidify modifier
Exporting the model
Adding a texture
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