Create a Dark Moody Atmospheric 2D Game with Unity and C# - Player Destroy Effect

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a burst emission in the particle system for the death effect?
To change the color of particles dynamically
To create a looping particle effect
To emit particles only once at a specific event
To continuously emit particles over time
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which property is adjusted to make the particles fade out over time?
Start Speed
Emission Rate
Renderer Material
Size over Lifetime
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you make the size of particles vary randomly?
By setting a fixed size
By using a random range between two constants
By changing the material
By adjusting the emission rate
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of creating a prefab for the death effect?
To apply lighting effects
To reuse the effect easily whenever needed
To change the particle color
To adjust the particle speed
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens to the player object when the death effect is triggered?
The player object moves to a new position
The player object is destroyed
The player object changes color
The player object becomes invisible
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which key is used to restart the game after the player dies?
R key
S key
P key
T key
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What additional feature can be added to enhance the death effect?
A change in lighting
A sound effect
A different sprite
A new particle system
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