The Evolution of Computer Graphics: From Movies to Interactive Techniques

The Evolution of Computer Graphics: From Movies to Interactive Techniques

Assessment

Interactive Video

Architecture, Performing Arts

KG - University

Hard

Created by

Quizizz Content

FREE Resource

The video discusses the shift in focus of a trade show from industrial applications to Hollywood, highlighting the role of CGI in movies and NVIDIA's collaboration with the Jim Henson Company. It explores the use of CGI and interactive tools beyond filmmaking, showcasing projects at an Expo. The video also delves into the future of human-computer interaction through intuitive devices and the potential replacement of physical modeling with advanced technologies.

Read more

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which companies have become a significant presence at the trade show, traditionally focused on industrial applications?

Medical equipment companies

Hollywood studios

Automobile manufacturers

Educational institutions

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial use of Computer Generated Imagery (CGI) in movies?

Designing futuristic scenes like space battles

Enhancing real-life scenes

Developing interactive video games

Creating realistic animal characters

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which companies collaborated to create a system for real-time virtual character creation?

Sony and Pixar

Disney and Microsoft

NVIDIA and Jim Henson Company

Apple and Google

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key focus of developers at the conference on computer graphics and interactive techniques?

Enhancing sound quality in films

Improving traditional animation techniques

Creating more intuitive computer interaction devices

Developing new CGI software

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What traditional practice in manufacturing might be replaced by new technologies showcased at the conference?

Hand-drawn blueprints

Physical product testing

Manual assembly lines

Use of full-scale clay models