Learn Java from Scratch - A Beginner's Guide - Step 02 - Introduction to Object-Oriented Programming - Terminology - Cla

Learn Java from Scratch - A Beginner's Guide - Step 02 - Introduction to Object-Oriented Programming - Terminology - Cla

Assessment

Interactive Video

Created by

Quizizz Content

Information Technology (IT), Architecture, Physics, Science

University

Hard

This video introduces key terminologies in object-oriented programming (OOP), focusing on classes and objects. It explains that a class is a template defining data and actions for objects, which are instances of classes. Examples like a person class and a planet class illustrate these concepts. The video also covers member data (fields) and behavior (methods) of classes. It concludes with exercises to identify objects, data, and behaviors in an online shopping system and a person class.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary role of a class in object-oriented programming?

To manage memory allocation

To serve as a blueprint for objects

To store data temporarily

To execute methods

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of an object in the context of a person class?

Template

Attributes

Mahatma Gandhi

Person

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the context of a planet class, what does member data represent?

The template for creating planets

The distance of a planet from the sun

The actions a planet can perform

The specific values for a planet's attributes

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What term is used to describe the actions that can be performed on an object?

Instances

Fields

Methods

Attributes

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a method that can be called on a planet object?

Earth

Distance

Revolve

Template