Creational Design Patterns in Modern C++ - S.O.L.I.D. Principles - Part II

Creational Design Patterns in Modern C++ - S.O.L.I.D. Principles - Part II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial discusses the principles of inheritance and the importance of maintaining consistent behavior in subclauses. It highlights the open-closed principle and Liskov substitution principle, using an example of an operation clause that performs arithmetic operations. The tutorial addresses the challenge of adding Boolean operations without violating these principles and proposes a solution using an interface and variant to ensure type safety and flexibility in client code.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What principle ensures that a subclass can be used interchangeably with its base class without altering the correctness of the program?

Dependency Inversion Principle

Single Responsibility Principle

Liskov Substitution Principle

Open/Closed Principle

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the Open/Closed Principle benefit code maintenance?

By making code open for modification

By allowing code to be modified freely

By ensuring code is closed for extension

By allowing new features to be added without changing existing code

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the example of the 'operation' class, what is the primary function of the 'result of' method?

To initialize a new operation

To perform an operation on a range and return a result

To delete an existing operation

To print the result of an operation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue arises when adding a Boolean operation to the existing 'operation' class?

It makes the code more readable

It simplifies the code structure

It violates the Open/Closed Principle

It enhances the Liskov Substitution Principle

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What solution is proposed to handle different return types in operations without modifying existing code?

Using a fixed return type

Implementing a new class for each operation

Using an interface with a variant return type

Avoiding the use of interfaces