Goalsetting Gamified Part 2

Goalsetting Gamified Part 2

Assessment

Interactive Video

Social Studies, Physical Ed, Information Technology (IT), Architecture

6th - 9th Grade

Hard

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of in-game achievements according to game developers?

To reduce the game's length

To make the game more expensive

To keep players engaged by providing rewards

To increase the game's difficulty

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which brain chemical is associated with a rush of excitement when achieving a goal?

Adrenaline

Dopamine

Oxytocin

Serotonin

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feeling is oxytocin primarily responsible for when we achieve something?

Sadness

Fear

Affection

Excitement

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can gamification be applied to real life according to the video?

By focusing only on long-term goals

By avoiding any goals

By setting specific sub-goals

By setting vague goals

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is an example of a specific sub-goal for a tennis player?

Hit 10 backhands in a row down the line

Practice more often

Improve tennis skills

Win a tennis match

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key strategy for making life achievements more engaging?

Ignoring them

Naming them creatively

Keeping them secret

Making them very easy

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of giving achievements unique names?

To confuse the player

To make them less memorable

To connect them to the lore and feel of the game

To make them harder to achieve