Code Cube Lesson 7: Riddled

Code Cube Lesson 7: Riddled

Assessment

Interactive Video

Information Technology (IT), Architecture, Social Studies

10th - 12th Grade

Hard

Created by

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In this lesson, Christina guides students through programming a Code Cube to act as a riddle prompt. The tutorial covers necessary materials, connecting the Code Cube, and step-by-step instructions for coding sounds and images to create an interactive riddle experience. The lesson concludes with testing the code and saving the project, along with additional resources for further learning.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What materials are required to start working with the Code Cube?

Code Cube, USB cable, and a computer with the Code Cube app

Code Cube, HDMI cable, and a smartphone

Code Cube, USB cable, and a tablet

Code Cube, HDMI cable, and a computer with the Code Cube app

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'on program start' block in the Code Cube app?

To save the program

To end the program

To initiate the program

To pause the program

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which image is used as the base image for the riddle?

A star

A question mark

A smiley face

A rainbow

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What action triggers the Code Cube to reveal the answer to the riddle?

Pressing a button

Shaking the cube

Tapping the screen

Swiping the cube

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you save your code in the Code Cube app?

By clicking 'Save Blocks' and renaming the file

By clicking 'Export Code' and choosing a location

By clicking 'Save As' and selecting a format

By clicking 'Download' and entering a file name