Arduino for Beginners - 2022 Complete Course - Save and Retrieve Values with EEPROM

Arduino for Beginners - 2022 Complete Course - Save and Retrieve Values with EEPROM

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial explains how to use the EPROM library in programming. It covers the steps to include the library, write values to specific memory addresses, and read stored values. The tutorial emphasizes the importance of writing in the setup section to avoid exceeding write cycles and provides best practices for using EPROM efficiently, such as using conditions in loops to prevent frequent writes.

Read more

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step to use EPROM functionality in your code?

Read values from EPROM

Install the EPROM library

Include the EPROM library

Write values to EPROM

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why should you avoid writing to EPROM in the loop?

It will erase all stored data

It will slow down the program

It can cause memory overflow

It may exceed the write cycle limit

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the maximum address value you can use in EPROM?

200

255

1023

1024

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you read a value from a specific address in EPROM?

Use EPROM.write() with the address

Use EPROM.read() with the address

Use EPROM.end() with the address

Use EPROM.begin() with the address

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What value is typically returned from an EPROM address that hasn't been written to?

0

255

44

150

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you ensure when using EPROM.write() in a loop?

Use it without any conditions

Use it with a condition to limit frequency

Use it only at the start of the loop

Use it only at the end of the loop

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a recommended condition to use EPROM.write() in a loop?

When a button is pressed

When the memory is full

When the program starts

When the loop ends