Behavioral Design Patterns in C++ - Basic Implementation-Template Method

Behavioral Design Patterns in C++ - Basic Implementation-Template Method

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the template method pattern, starting with the creation of an abstract base class that defines the template method and primitive operations. It discusses how clients can modify the algorithm by implementing subclasses and overriding specific steps, while some steps remain fixed. The tutorial also highlights the importance of preventing clients from directly invoking primitive operations by declaring them as protected. Finally, it presents a class diagram to illustrate the pattern's structure.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the template method in the pattern?

To define the algorithm's structure and allow customization of certain steps

To serve as a placeholder for future methods

To handle all operations without any subclass involvement

To provide a fixed implementation that cannot be changed

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which steps must a subclass implement in the template method pattern?

Only the optional steps

None, as the base class handles everything

All steps, including fixed ones

Compulsory steps that are pure virtual in the base class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to prevent clients from directly invoking primitive operations?

To ensure the algorithm remains flexible

To avoid generating invalid output

To make the code more complex

To allow clients to modify the algorithm freely

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can subclasses access and override methods in the base class?

By declaring them as public

By declaring them as private

By declaring them as protected

By using global variables

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the class diagram illustrate in the context of the template method pattern?

The user interface of the application

The structure of the pattern, including customizable and fixed steps

The complete implementation of the algorithm

Only the fixed steps of the algorithm