Behavioral Design Patterns in C++ - TextPad - V

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main issue with the current implementation of the menu and application classes?
They are too loosely coupled.
They are not implemented in the same file.
They are tightly coupled, making reuse difficult.
They do not have enough functions.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it challenging to use simple function pointers with member functions?
Member functions cannot be accessed directly.
Member functions are private by default.
Member functions require object context.
Function pointers are not supported in C.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What data structure is used to store menu options and their callbacks?
Map
List
Array
Stack
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of creating an alias for the callback?
To reduce memory usage.
To simplify the function signature.
To make the code more readable.
To avoid using pointers.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the display function of the application invoked in the new menu class?
Using a global variable.
Through a callback.
Via a static method.
Directly by name.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens if the user selects an option with an index greater than the options table?
The program crashes.
The application exits.
A message is printed.
The first option is selected.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the return value when the user chooses to exit the application?
False
True
Zero
Null
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