Arduino OOP - Add Attributes to the LED Class

Arduino OOP - Add Attributes to the LED Class

Assessment

Interactive Video

Information Technology (IT), Architecture, Social Studies

University

Hard

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The video tutorial explains how to add attributes to a class in object-oriented programming, focusing on encapsulation. It discusses the use of private and public access modifiers, the concept of encapsulation, and how to define private attributes. The tutorial also covers best practices for declaring attributes, emphasizing the importance of organizing them under the private keyword.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary attribute needed for the LED class?

Brightness

Pin

Color

Voltage

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the private keyword in a class signify?

Attributes are accessible from anywhere

Attributes are only accessible within the class

Attributes are accessible from derived classes

Attributes are accessible from outside the class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is encapsulation in object-oriented programming?

A technique to protect class variables and functions

A method to override functions

A way to inherit properties

A process to create multiple instances

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it unnecessary to prefix 'LED' to the pin attribute within the LED class?

Because it is a global variable

Because it is a public attribute

Because it is already within the LED class context

Because it is a private attribute

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the best practice for placing attributes in a class?

Below the private keyword

Below the public keyword

Above the private keyword

Above the public keyword