Compare the breadth-first and depth-first search algorithms : Example - A Simple Puzzle Game

Compare the breadth-first and depth-first search algorithms : Example - A Simple Puzzle Game

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Wayground Content

FREE Resource

The video tutorial introduces search algorithms, specifically breadth-first and depth-first search, and applies them to solve an eight-puzzle game. It explains the rules of the sliding puzzle, how to represent it in a graph, and implements the search algorithms. The tutorial also covers the Puzzle Solver class, utility functions, and compares the performance of the two algorithms, highlighting the optimal path found by breadth-first search.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the sliding puzzle game?

To remove all blocks from the grid

To reorder blocks into numerical order

To create a pattern with the blocks

To fill the grid with random numbers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many sliding blocks are used in the version of the puzzle discussed?

Ten

Six

Eight

Four

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many possible board configurations exist for the sliding puzzle?

9 factorial

9 factorial divided by 2

8 factorial

8 factorial divided by 2

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'insoluble' function in the puzzle solver?

To generate random board configurations

To check if a board configuration is solvable

To find the shortest path to the solution

To display the board configuration

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'get neighbor states' function do?

It solves the puzzle

It generates possible moves from a given state

It checks if the puzzle is solved

It displays the current state

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'printable state' function?

To solve the puzzle

To display the state in a readable format

To check if the state is solvable

To generate random states

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which data structure is used in breadth-first search to keep track of states?

Graph

Stack

Queue

Tree

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