Think Like an Engineer: The BEST Solution! | SciShow Kids

Think Like an Engineer: The BEST Solution! | SciShow Kids

Assessment

Interactive Video

Science, Engineering, Other

1st - 6th Grade

Hard

Created by

Quizizz Content

FREE Resource

The video follows a group of friends designing rafts for Juniper, who can't swim. They create prototypes using different materials and test them for stability, size, and safety. Despite initial failures, they learn from their tests and improve their designs, demonstrating engineering principles. In the end, they successfully create a raft that meets all requirements, emphasizing teamwork and iterative design. The video concludes with a reflection on the learning process and the importance of persistence in problem-solving.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main reason the team decided to design a raft for Juniper?

Juniper wanted to race with the others.

The team wanted to have a picnic on the lake.

Squeaks lost the boat he was going to lend her.

Juniper wanted to learn how to swim.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a major issue with Juniper's aluminum foil raft?

It was too heavy to float.

It was too small for Juniper.

It tipped over in rough water.

It was too expensive to make.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was Squeaks' craft stick raft not ideal for Juniper?

It was too difficult to build.

It was made of non-floating materials.

It was too small and lacked stability.

It was too large to fit in the lake.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What problem did Sam's cardboard and cork raft encounter?

It was too expensive to make.

It was too heavy to float.

It was too small for Juniper.

The cardboard got wet and fell apart.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key lesson the team learned from testing their raft prototypes?

Engineers should never change their original designs.

Testing and improving designs is crucial in engineering.

The best designs are always the simplest ones.

Prototypes should be perfect on the first try.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature did the team decide to add to their final raft design for safety?

A motor for faster movement.

Sides to prevent falling off.

A sail for better navigation.

A ladder for easy access.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the outcome of the team's final raft design test?

The raft was unstable in waves.

The raft met all the requirements.

The raft was too small for Juniper.

The raft sank immediately.