Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Modifiers

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Modifiers

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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FREE Resource

This video tutorial guides viewers through the process of adding struts to a 3D model in Blender, demonstrating how to use beveling techniques to refine edges and apply the mirror modifier for symmetry. It also covers the addition of supports to enhance the model's stability, ensuring a well-structured design.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in adding struts to the model?

Applying a mirror modifier

Pressing Control B

Using the cursor to add a cube

Resetting transformations

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to reset transformations before bevelling?

To make the model larger

To prevent the model from rotating

To avoid weird beveling results

To ensure the model is centered

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is used to mirror objects in Blender?

Extrude tool

Modifier tab

Transform tool

Bevel tool

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you ensure symmetry when mirroring objects?

By changing the object's color

By scaling the object

By setting the origin to the 3D cursor

By rotating the object

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding supports to the model?

To change the color of the model

To provide structural stability

To make the model smaller

To rotate the model

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you do if the mirrored parts are not aligned correctly?

Adjust the X and Y settings

Rotate the parts

Change the color of the parts

Increase the size of the parts

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final step after adding supports to the model?

Save the file

Rotate the model

Delete the supports

Change the model's color