Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Modifiers

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in adding struts to the model?
Applying a mirror modifier
Pressing Control B
Using the cursor to add a cube
Resetting transformations
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to reset transformations before bevelling?
To make the model larger
To prevent the model from rotating
To avoid weird beveling results
To ensure the model is centered
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool is used to mirror objects in Blender?
Extrude tool
Modifier tab
Transform tool
Bevel tool
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure symmetry when mirroring objects?
By changing the object's color
By scaling the object
By setting the origin to the 3D cursor
By rotating the object
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding supports to the model?
To change the color of the model
To provide structural stability
To make the model smaller
To rotate the model
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should you do if the mirrored parts are not aligned correctly?
Adjust the X and Y settings
Rotate the parts
Change the color of the parts
Increase the size of the parts
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step after adding supports to the model?
Save the file
Rotate the model
Delete the supports
Change the model's color
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