Combating Childhood Obesity: Video Games as Exercise?

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Architecture
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KG - University
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What concern do toy companies have regarding traditional video games?
They are too expensive to produce.
They may lead to a backlash due to lack of physical activity.
They are not technologically advanced.
They are not popular among children.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was showcased at the recent toy fair in New York?
Educational toys for toddlers.
Video games that encourage physical activity.
Virtual reality headsets.
New board games for children.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the main factors contributing to the rise in childhood obesity?
Genetic factors and pollution.
High-fat processed foods and lack of exercise.
Lack of sleep and stress.
Increased screen time and social media.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What opportunity did computer game designers identify?
Developing games for older adults.
Designing games that keep players physically active.
Reducing the cost of game production.
Creating more complex game narratives.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might parents be interested in physically active video games?
They are cheaper than traditional games.
They have better graphics.
They promote physical activity in children.
They offer educational content.
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