Code Cube Lesson 1: Turning on the Lights

Code Cube Lesson 1: Turning on the Lights

Assessment

Interactive Video

Information Technology (IT), Architecture

10th - 12th Grade

Practice Problem

Medium

Created by

Wayground Content

Used 2+ times

FREE Resource

In this video tutorial, Christina guides viewers through the first lesson of using a Code Cube. The lesson covers connecting the Code Cube to a device, programming basics using control and matrix menus, creating and displaying an image, and saving and naming files. The tutorial also introduces activities related to English language arts, social and emotional learning, science, and math, providing a comprehensive learning experience.

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5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What materials are required to start working with the Code Cube?

A Code Cube, USB cable, and a device with the app open

A Code Cube, a smartphone, and a Wi-Fi connection

A Code Cube, a power bank, and a laptop

A Code Cube, a Bluetooth speaker, and a tablet

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which menu selections are used in this lesson to program the Code Cube?

Sound and Sensing

Control and Matrix

Sensing and Matrix

Control and Sound

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many pixels are available on the Code Cube display?

256 pixels

32 pixels

64 pixels

128 pixels

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you do to ensure you can easily access students' saved files?

Print all code files

Use a shared email account

Designate a server or cloud location

Save all files on a USB drive

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What types of activities are available at the end of each lesson?

English, Social and Emotional Learning, Science, and Math

Geography and Physical Education

Art and History

Sports and Music

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