Creating Moving Enemies in Scratch Game

Creating Moving Enemies in Scratch Game

Assessment

Interactive Video

Created by

Quizizz Content

Other, Social Studies

KG - University

Hard

This tutorial covers game design elements such as controlling lava visibility across levels and creating a moving enemy sprite. It explains how to code these features, including using random numbers for unpredictable enemy movement. The tutorial also explores alternative logic for enemy movement and discusses future enhancements like adding lives to the game.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two main elements discussed for enhancing the game in the introduction?

Implementing a scoring system and player health

Designing new characters and backgrounds

Creating new levels and adding sound effects

Adding a moving enemy and changing lava positions

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you ensure the lava is only visible on certain levels?

By changing the sprite's color

By using a forever loop

By using conditional statements

By adjusting the game's difficulty

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating a new enemy sprite?

Assigning it a name

Setting its initial position

Designing its appearance

Coding its movement

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is used to make the enemy sprite's movement unpredictable?

Predefined paths

Random numbers

Fixed angles

Player input

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using random numbers in the enemy's movement?

To synchronize the enemy's movement with the player

To make the game easier

To ensure the enemy moves in a straight line

To add unpredictability to the enemy's path

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the enemy sprite touches the player?

The enemy disappears

The player gains a point

The player is sent back to the start

The game ends immediately

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you prevent the enemy from getting stuck in a loop when hitting the edge?

By increasing the speed

By changing the game's background

By using random angles for turning

By reducing the enemy's size

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