Blender to Unreal Engine - 3D Plants and Vegetation - Starting the Modelling Process for 3D Stylized Flowers

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Information Technology (IT), Architecture
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the initial task in this lesson regarding the wild grass?
To set it up for foliage
To change its color
To animate it
To remove it completely
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to create the base foundation for the stem?
Bezier curve
Circle tool
Polygon tool
Line tool
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What adjustment was made to the wild grass before working on the flowers?
It was deleted
It was duplicated
It was scaled down
It was colored
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adjusting the Bezier curve's depth?
To change its color
To make it invisible
To give it a 3D appearance
To flatten it
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to convert the Bezier curve to a mesh?
To animate it
To delete it
To adjust its origin point
To change its color
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the next step after setting up the leaves and grass?
Adding water effects
Animating the scene
Changing the background
Creating the flower buds
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial shape used to create the flower buds?
Sphere
Cone
Cube
Cylinder
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