Create a Dark Moody Atmospheric 2D Game with Unity and C# - Removing Player's Control While Dashing

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Removing Player's Control While Dashing

Assessment

Interactive Video

Information Technology (IT), Architecture, Physics, Science

University

Hard

Created by

Quizizz Content

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The video tutorial addresses a bug in a game where players can change direction mid-dash. The instructor provides a simple fix using an if statement to prevent movement during dashing. Later, another bug is discussed, where the dash direction is incorrectly checked multiple times. The solution involves adjusting the code to check the dash direction only once when the dash starts. The tutorial concludes with setting constraints and ensuring consistent player experience by adjusting the velocity with time deltatime.

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3 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the initial if statement introduced in the tutorial?

To allow changing direction mid-dash

To increase dash speed

To enable jumping during a dash

To prevent movement while dashing

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the bug related to movement during a dash resolved?

By checking the dash direction continuously

By setting the dash direction only once when the dash button is pressed

By disabling the dash button

By allowing movement in all directions

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to multiply velocity by time.deltaTime?

To allow players to dash longer distances

To decrease the speed of the game

To ensure consistent movement across different frame rates

To increase the speed of the game