
Dancer Debugging
Interactive Video
•
Computers
•
9th - 12th Grade
•
Practice Problem
•
Hard
Jason King
FREE Resource
22 questions
Show all answers
1.
FILL IN THE BLANKS QUESTION
2 mins • 1 pt
Once your kit is on your table, type: "I'M DONE"
(a)
2.
OPEN ENDED QUESTION
10 mins • 10 pts
Once you have finished building:
Take a clear photo of your completed model.
Submit the photo to this form.
Evaluate responses using AI:
OFF
3.
OPEN ENDED QUESTION
3 mins • 1 pt
Once you’ve created the new project, take a screenshot of the new project screen in the SPIKE App and submit it as a response to this question.
Evaluate responses using AI:
OFF
4.
OPEN ENDED QUESTION
3 mins • 1 pt
Which parts of the model are directly connected to motors, and how do you think these connections will affect the movement of the model?
Type your answer below
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OFF
5.
OPEN ENDED QUESTION
5 mins • 1 pt
Once you’ve completed copying the program, take a screenshot of your program stack and submit it as a response to this question.
Evaluate responses using AI:
OFF
6.
OPEN ENDED QUESTION
10 mins • 1 pt
1. Create a new page titled ‘Dancer Debugging’ in your Class Notebook.
2. Write ‘Pseudocode 1:’ and explain what the program is supposed to do in your own words.
1. Create a new page titled ‘Dancer Debugging’ in your Class Notebook.
2. Write ‘Pseudocode 1:’ and explain what the program is supposed to do in your own words.
Once finished, take a screenshot of your note with Pseudocode 1 and submit it as a response to this question.
Evaluate responses using AI:
OFF
7.
MULTIPLE CHOICE QUESTION
3 mins • 5 pts
Did the result of running your program match your pseudocode?
YES
NO
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