Evil Geniuses CEO: Lots of Energy in Esports

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Business, Physical Ed
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University
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Hard
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main factors contributing to the growth of e-sports post-pandemic?
Decline in gaming technology
Reduction in live events
Decrease in traditional sports viewership
Increased interest in digital products
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do e-sports organizations primarily generate revenue from their content?
Selling physical merchandise
Charging subscription fees
Leveraging media rights and brand partnerships
Hosting offline events
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which platforms are e-sports organizations using to engage their community?
Facebook and Instagram
Spotify and Apple Music
Twitch and YouTube
Netflix and Hulu
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key strategy for e-sports organizations to stand out in the competitive landscape?
Offering free merchandise
Focusing solely on traditional sports
Creating unique and differentiated content
Reducing online presence
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What challenge did e-sports organizations face due to the macroeconomic climate?
Surplus of valuable inventory
Increased sponsorship sales
Difficulty in traditional sponsorship sales
Decreased need for talent
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does inclusivity play a role in the success of e-sports organizations?
It attracts a diverse audience and resonates with brands
It complicates content creation
It limits the audience reach
It reduces the need for sponsorships
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is expected to drive future energy and momentum in the e-sports industry?
Reduction in gaming content
Multi-generational audience awareness
Decline in technology advancements
Decreasing interest in gaming
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