Former EA CEO Riccitiello on the Latest Trends in Gaming

Former EA CEO Riccitiello on the Latest Trends in Gaming

Assessment

Interactive Video

Business, Information Technology (IT), Architecture, Other

University

Hard

Created by

Quizizz Content

FREE Resource

The video discusses the future of streaming in gaming, highlighting technologies like ray tracing and digital humans. It touches on Google's strategy in gaming, the challenges of diversity and violence in the industry, and the potential for AR and VR to become mainstream. The conversation concludes with insights into the gaming industry's growth and the emergence of lasting gaming phenomena.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the potential impact of streaming on the living room experience?

It will make traditional TV obsolete.

It will introduce a 'Netflix for video games'.

It will reduce internet speeds.

It will eliminate the need for gaming consoles.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Google's approach to their new gaming strategy?

They are focusing on hardware development.

They are creating their own gaming content.

They are relying on streaming technology.

They are partnering with traditional TV networks.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the major challenges faced by the gaming industry?

High production costs

Lack of diversity and inclusion

Limited audience reach

Outdated technology

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Unity plan to influence the gaming industry?

By acquiring smaller gaming companies

By reducing game prices

By developing exclusive games

By promoting diversity and inclusion

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the expected timeline for AR and VR to become mainstream?

Within 5 years

Within 24 to 36 months

Within 12 months

Within 6 months

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a significant barrier to the mainstream adoption of AR and VR?

Regulatory restrictions

Incompatibility with current devices

High cost and limited content

Lack of interest from consumers

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a notable trend in the gaming industry's intellectual properties?

They are mostly based on movies.

They are declining in popularity.

They generate over a billion dollars annually.

They are primarily developed by small studios.