Former EA CEO Riccitiello on the Latest Trends in Gaming

Interactive Video
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Business, Information Technology (IT), Architecture, Other
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University
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Hard
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the potential impact of streaming on the living room experience?
It will make traditional TV obsolete.
It will introduce a 'Netflix for video games'.
It will reduce internet speeds.
It will eliminate the need for gaming consoles.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is Google's approach to their new gaming strategy?
They are focusing on hardware development.
They are creating their own gaming content.
They are relying on streaming technology.
They are partnering with traditional TV networks.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the major challenges faced by the gaming industry?
High production costs
Lack of diversity and inclusion
Limited audience reach
Outdated technology
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Unity plan to influence the gaming industry?
By acquiring smaller gaming companies
By reducing game prices
By developing exclusive games
By promoting diversity and inclusion
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the expected timeline for AR and VR to become mainstream?
Within 5 years
Within 24 to 36 months
Within 12 months
Within 6 months
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a significant barrier to the mainstream adoption of AR and VR?
Regulatory restrictions
Incompatibility with current devices
High cost and limited content
Lack of interest from consumers
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a notable trend in the gaming industry's intellectual properties?
They are mostly based on movies.
They are declining in popularity.
They generate over a billion dollars annually.
They are primarily developed by small studios.
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