Class Project Tic Tac Toe

Class Project Tic Tac Toe

Assessment

Interactive Video

Engineering, Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial guides viewers through creating a Tic Tac Toe bot using a project template. It covers setting up the project, adding training data, and training the model to improve the bot's performance. The tutorial demonstrates how the bot initially plays systematically and how training can enhance its decision-making. Despite improvements, the bot still requires more training to compete effectively against human players.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up the Tic Tac Toe bot project?

Download a pre-built bot

Write the entire code manually

Copy a template and import notes and crosses

Create a new project from scratch

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the computer opponent initially place its moves?

Using a neural network

In a systematic pattern

Based on player moves

Randomly

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding training data in the project?

To improve the graphics of the game

To record player moves for training the AI

To make the game more challenging

To reduce the size of the project

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How long should the model be trained to improve its performance?

At least 5 minutes

At least 2 minutes

At least 15 minutes

At least 10 minutes

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What change is observed in the computer's play after training?

It takes more time to decide moves

It plays more randomly

It plays faster

It always wins

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next step after collecting data and training the model?

Delete the training data

Set the computer's moves based on the trained model

Test the model with new data

Start a new project

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is needed for the AI to eventually beat a human player?

More systematic play

A different game template

Less training data

More training and enhancements