What was the increase in monthly views across digital e-sports channels in April compared to the entire year of 2019?
Super League Gaming's 'Explosive Surge' Is Silver Lining in Dire Time, Says CEO

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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
85 million
205 million
65 million
120 million
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the gaming industry compare to traditional entertainment forms before COVID-19?
It was equal in size to TV.
It was three times the size of the global film box office.
It was less popular than recreational sports.
It was smaller than TV and film.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What unique capability does Super League offer for e-sports tournaments?
Traditional sports broadcasting
Fully remote virtual broadcast capability
In-person tournaments only
Exclusive offline sports events
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does Super League plan to engage with fans during the pandemic?
By creating virtual experiences and content
By focusing solely on traditional sports
By hosting in-person events
By pausing all activities
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key focus of Super League in terms of community building?
Building hyper-local gaming clubs
Focusing on single-player games
Creating large international tournaments
Developing only mobile games
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What demographic does Super League aim to include more in gaming?
Only professional athletes
Only male gamers
Only Gen Z
Women and LGBTQ communities
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a significant trend in the gaming population according to Super League?
Gaming is declining among young adults.
50% of power gamers are married and 30% are female.
Gaming is only popular among teenagers.
Only introverted males play games.
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