Super League Gaming's 'Explosive Surge' Is Silver Lining in Dire Time, Says CEO

Super League Gaming's 'Explosive Surge' Is Silver Lining in Dire Time, Says CEO

Assessment

Interactive Video

Business, Physical Ed

University

Hard

Created by

Quizizz Content

FREE Resource

The video discusses the growth of a company in the esports industry, highlighting a significant increase in digital views and registered users. It explores the impact of COVID-19 on gaming, noting that gaming was already a dominant form of entertainment before the pandemic. The video details Super League's unique offerings, including remote broadcast capabilities and the potential for new revenue streams. It emphasizes the importance of community and inclusivity in gaming, with a focus on creating a positive environment for diverse gamers.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the increase in monthly views across digital e-sports channels in April compared to the entire year of 2019?

85 million

205 million

65 million

120 million

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the gaming industry compare to traditional entertainment forms before COVID-19?

It was equal in size to TV.

It was three times the size of the global film box office.

It was less popular than recreational sports.

It was smaller than TV and film.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What unique capability does Super League offer for e-sports tournaments?

Traditional sports broadcasting

Fully remote virtual broadcast capability

In-person tournaments only

Exclusive offline sports events

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Super League plan to engage with fans during the pandemic?

By creating virtual experiences and content

By focusing solely on traditional sports

By hosting in-person events

By pausing all activities

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key focus of Super League in terms of community building?

Building hyper-local gaming clubs

Focusing on single-player games

Creating large international tournaments

Developing only mobile games

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What demographic does Super League aim to include more in gaming?

Only professional athletes

Only male gamers

Only Gen Z

Women and LGBTQ communities

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a significant trend in the gaming population according to Super League?

Gaming is declining among young adults.

50% of power gamers are married and 30% are female.

Gaming is only popular among teenagers.

Only introverted males play games.