Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code

Assessment

Interactive Video

Information Technology (IT), Architecture, Science

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial guides viewers through creating a blueprint for light sources in Unreal Engine, focusing on setting up and adjusting light sources for torches. It covers techniques for adjusting shadows and changing light color, and demonstrates how to implement a light flicker effect using blueprints. The tutorial concludes with troubleshooting tips and finalizing the setup.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up a light source in Unreal Engine?

Adjusting the camera settings

Creating a blueprint class

Importing a texture

Creating a new material

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to adjust the light color in the blueprint?

To match the theme of the game

To reduce the glare and make it more realistic

To increase the brightness

To save memory

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the effect of adjusting the source radius of the light?

It changes the light's position

It increases the light's brightness

It changes the light color

It affects the scale of the light's shadows

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a timeline in the blueprint?

To import assets

To adjust the camera angle

To control the duration of light flickering

To animate character movements

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does randomization affect the light flicker effect?

It creates a uniform flicker pattern

It adds variation to the flicker intervals

It stops the flicker

It makes the flicker predictable

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'lerp' function in the blueprint?

To compile the blueprint

To adjust the camera view

To import textures

To create a smooth transition between intensity values

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of setting a random float in range for intensity?

To reduce the light's brightness

To create a static light effect

To ensure the light flickers at a constant rate

To introduce variability in light intensity

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?