How Nintendo Is Positioning Itself for Virtual Reality

How Nintendo Is Positioning Itself for Virtual Reality

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Hard

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Quizizz Content

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The video discusses Nintendo's approach to adopting new technologies like VR and AR. Nintendo emphasizes the importance of technology being mainstream and valuable to consumers before investing heavily. They highlight past successes with the Wii and DS in making technologies mainstream. Nintendo is cautious about VR, noting it is not yet ready for mass market applications. They stress the need for content that consumers want to engage with, indicating they will enter the VR space when it becomes mainstream.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Nintendo's primary consideration when adopting new technology?

The technology must be compatible with existing products.

The technology must be cost-effective.

The technology should be mainstream and valuable to consumers.

The technology should be innovative and unique.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which past Nintendo product helped make gyroscopic technology mainstream?

Wii and Wii remote

Virtual Boy

Nintendo 3DS

Nintendo DS

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Nintendo's stance on investing in VR technology?

They are waiting for VR to become mainstream before investing heavily.

They have no interest in VR technology.

They are focusing solely on AR technology.

They are heavily investing in VR right now.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Since when has Nintendo been exploring the VR space?

Since the launch of the Wii

Since the introduction of the Nintendo DS

Since the days of the Virtual Boy

Since the release of the Nintendo 3DS

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the current judgment on VR's readiness for mainstream applications?

VR is ready for mainstream applications.

VR is still some distance away from being mainstream.

VR will never be mainstream.

VR is only suitable for short entertainment experiences.