Cómo la realidad virtual cambiará la venta minorista

Cómo la realidad virtual cambiará la venta minorista

Assessment

Interactive Video

Business

University

Hard

Created by

Quizizz Content

FREE Resource

The video discusses Pay Scout's demonstration of virtual reality (VR) commerce technology at Shoptalk, highlighting its potential to transform retail by offering immersive experiences. Pay Scout partnered with Visa to showcase a VR payment system that allows users to make donations seamlessly within a VR environment. The discussion also covers the challenges of VR adoption, such as consumer acceptance and cost, and how these are being addressed through technological advancements and reduced price points. The video concludes with insights into how VR can be more affordable for retailers by leveraging existing e-commerce assets.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using virtual reality in retail according to Pay Scout's CEO?

It eliminates the need for physical stores.

It allows for immersive storytelling and better customer engagement.

It reduces the cost of products.

It increases the speed of transactions.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Pay Scout's VR payment experience work?

By using a VR headset to enter a virtual store and make a payment.

By scanning a QR code with a mobile phone.

By using a smartwatch to complete transactions.

By sending a text message to a payment service.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is considered the biggest barrier to VR adoption?

Lack of content.

Insufficient marketing efforts.

High price point of VR headsets.

Limited internet connectivity.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What has contributed to the reduction in VR headset prices?

Increased competition among manufacturers.

Government subsidies for VR technology.

Decreased demand for VR headsets.

Advancements in VR technology and development kits.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How has the cost of producing VR content changed over the years?

It has increased due to inflation.

It has become cheaper due to better development kits.

It has remained the same.

It has become more expensive due to higher demand.